AI Insights · Timothy · March 2022
Top 5 City Building Games on iOS in Saudi Arabia - Q1 2022
Discover the performance trends of the top 5 city building games on iOS in Saudi Arabia during the first quarter of 2022, with insights on downloads, revenue, and active users.
During the first quarter of 2022, the top 5 city building games on iOS in Saudi Arabia showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how these games fared, based on data from Sensor Tower.
State Connect: Traffic Control by AI Games FZ saw a significant rise in weekly downloads in late January, peaking at 6.0K. However, downloads decreased steadily afterward, dropping to 917 by the end of March. Weekly revenue peaked at about $129 in mid-February, gradually declining to $37 by late March. Active users spiked at 8.1K in early February but fell to approximately 2.5K by the end of the quarter.
My Town - City Life Story game from My Town Games LTD experienced relatively stable weekly downloads, ranging between 1.2K and 2.2K throughout the quarter. Revenue showed a notable increase in late January and mid-February, peaking at around $286. The game maintained an average of 2.5K to 3.2K active users, with a slight decline towards the end of March.
SimCity BuildIt by Electronic Arts exhibited strong performance with a significant revenue peak of approximately $5.7K in mid-February. Weekly downloads saw a notable rise in March, reaching 3.1K. The game also had a consistent increase in active users, peaking at 18.5K by the end of the quarter.
Craftheim - 3D Idle Lumberjack from AI Games FZ showed fluctuating download numbers, starting the quarter at 3.2K and ending with 709. Active users followed a similar trend, starting at 5.3K and decreasing to about 1.9K by the end of March. This game did not generate any revenue during the quarter.
Global City: Building Games by MY.GAMES B.V. had a notable spike in weekly downloads, reaching 2.7K in late February. Revenue showed a peak of around $1.2K in early January, with subsequent fluctuations ending at $302 in late March. Active users peaked at 3.4K in late February but decreased to 1.5K by the end of the quarter.
For more insights and detailed data, visit Sensor Tower.